Test your GPU performance with our advanced 3D Visualization & volume rendering technology.
Measure your GPU's capabilities with our advanced volume rendering algorithms that push graphical limits.
Monitor FPS, GPU load, temperature, and other vital statistics during the benchmark process.
Adjust complexity, quality, and other parameters to tailor the benchmark to your system.
A “volume shader” refers to a shader program designed to render volumetric data — data that occupies 3D space (volumes) rather than just surfaces. It determines how light passes through, scatters within, and is absorbed by a volume (such as fog, smoke, or clouds).
The volumeshader_bm tool uses advanced volume shader techniques to render complex 3D fractals and volumetric scenes in your browser for benchmarking GPU performance.
The “BM” in volumeshader_bm stands for benchmark. It’s designed to stress-test your GPU using volume shader rendering.
A volume shader calculates how light interacts with a 3D volume: scattering, absorption, emission, and refraction.
In volumeshader_bm, it creates fractal volume structures using ray-marching techniques for complex visuals.
Volume rendering is GPU-intensive — perfect for testing GPU capability under stress.
Volumeshader_bm runs on modern browsers using WebGL/WebGL2.
Programs like Blender, Cycles, and Eevee use volume shaders for smoke, fog, and lighting effects.
Engines like Unreal and Unity use them for fog, explosions, and volumetric lighting.
When running on PC, volumeshader_bm tests the full stack: browser + GPU drivers + OS performance under shader load.
Yes — shaders, especially volumetric ones, reduce FPS since they require complex computations per pixel.
volumeshader_bm deliberately pushes the GPU to reveal system bottlenecks or performance drops.
When launched, volumeshader_bm visualizes dynamic fractal volumes rendered in real time — testing your GPU with intricate lighting and shading.